This is becoming one of Robins favorite games. Robin likes that it’s a party,word,deduction game. Its very ease to teach and you can play with 2-8 players, Each game should last about 20 minutes. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
So who wants to play a game about building quilts? Probably not too many of you. I thought the same thing. Robin was more like they will make a game out of anything. This is true and is the game any good or any fun? The answer is actually yes! Patchwork is a two player game where you both have a board where you will build your quilt on. You put pieces together and try to fill your board best you can. Kinda has a Tetris feel to us. Check out the following review and if you get a chance to play it I would.
One of my all time favorite games is Ticket To Ride. So of course when I heard there was a new expansion, I couldnt wait to get it. When I found out it was The United Kingdom and Pennsylvania I was even more excited but confused on the 2 choices. But its Ticket To Ride so I didn’t care.
I have not played The Uk side yet. It seems to be way more complex of a game then I’m use to the series being. But it looks awesome. We did play The Pennsylvania side and thats what I will be talking about. It is for 2-5 players with a special variant for a 2 player game. We played with 4 players.
It is like your basic Ticket To Ride except playing this map uses a deck of Stock Shares, representing actual historical railroads that operated in the region shown on the map. When a player completes a route on the map, they have the opportunity to “invest” in a company through the use of the Stock Shares, with control of each company awarding bonus points at the end of the game. The bonus points are based on who has the most of that particular stock , the second most gets a little less points and so on. I really liked this addition and the map is fun learning new routes. The thing we struggled with is the scoring of the Train routes you put down. The rules are not very explicit nor is there a scoring chart like with all the other versions. We went ahead and scored them as to trying to find the answer out online, many people divided. No official word yet, that I could find from Days Of Wonder. So if you hear, let us know? So we went ahead and scored them like you do in the other games. We found that doing this there were a ton of points scored in the game. We will try again next time and just score routes and stocks and see if it changes game play too much.
Splendor is a great game for 2-4 players, We have played it with all player counts. We have found that it plays well with any number.It is a very easy game to learn and teach. Should take about 30 minutes to play a game. You can learn it and start playing within 5 minutes.
Splendor is an engine building game. The main focus of the game will be acquiring development cards by spending your gems (chips). Every card you buy makes it easier to acquire future cards and may also provide you with prestige points (victory points). The key is that these purchased cards allow players to buy subsequent development cards for a lesser cost. Gets your engine going and be the first player to 15 prestige points and you win.
This is starting to become one of my favorite games. Kingsburg was released 2007 and is for 2-5 players. We have found the 4 player version to be most enjoyable but will still play well with 2. The 2 player has a variant to the game. Mainy has you rolling extra set of dice for placement. We have not played with 3 players so not sure how that plays. It takes about 90 minutes to play a game. We have come in close to that timeframe with 4 players. Have not timed out how long 2 player has taken us yet. This game is fairly easy to teach and to learn. After playing through 1 time most people catch on and want to play again right away.
BoardGame Geek gives a great description of the game.
In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.
At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant’s Guild to gain more influence in the Council, or will you go for balanced development?